![]() ![]() The Fallen House would go on to experiment with Stasis, culminating in the creation of Salvation's Grip which was later located by the Drifter and stolen by the Guardian. With the help of Praksis, the Technocrat she was able to extend the use of Stasis to other leading members of the House of Salvation. Finally, the Exo Stranger gained Stasis from the Pyramid on Europa, shortly before the events of Beyond Light.Īfter the return of the Black Fleet, Eramis, Kell of Darkness gained the ability to wield Stasis through the use of a Splinter of Darkness. In Shadowkeep, Eris Morn gained Stasis by communing with the statue in the Lunar Pyramid. Clovis found he was unable to wield it himself and instead made extensive notes upon it as well as Clarity Control in his journal. ![]() ![]() Overall, Touch of Thunder greatly improves the single-target DPS of this grenade in PvE and makes Storm Grenades a hard counter to Barricades and Rifts in PvP.Stasis was first encountered by Clovis Bray I when he was called to Europa after communing with the Anomaly. The bolts themselves are somewhat randomized now, releasing sporadically during the grenade's duration. This grenade variant has no hit restrictions, so all lightning bolts can hit the same target. The thundercloud will take 0.24 seconds to form before slowly gaining momentum for the next 1.3 seconds, capping out at a maximum speed of 3m/s. With Touch of Thunder equipped, Storm Grenades turn into roaming thunderclouds for roughly five seconds. This grenade is functionally different if the Touch of Thunder Aspect is equipped. With Spark of Magnitude equipped, the storm lasts for 2.75 seconds and can strike the same enemy three times. Only two lightning bolts can hit the same target per Storm Grenade. Storm Grenades form a cloud above the impact point, releasing a massive lightning bolt before creating a flurry of smaller bolts over the next two seconds. Releases a series of lightning bolts on impact Touch of Thunder: 5 Seconds (6.5 with Spark of Magnitude) Standard: 2 Seconds (2.75 with Spark of Magnitude) Sidearms get a 1.55x damage scalar against bosses. Now let's say we use Brigand's Law with Voltshot. All Arc abilities (excluding Gathering Storm) will deal 2,033 Jolt damage against her, regardless of damage output. Let's give an example: Kalli is a Last Wish boss that takes 2,033 base Jolt damage. It's important to mention these scalars because they directly impact Jolt's damage output. You can find a detailed breakdown of each PvE damage scalar through MossyMax's Destiny 2 Outgoing Damage spreadsheet. This sort of scaling is tied to every weapon in the game against all combatant types-minor, elite, miniboss/ultra, boss, and vehicles. For example, all Exotic Primary weapons get a 1.4x damage scalar against red bar enemies. Destiny 2's weapons all have base damage values which are then adjusted through multipliers (called scalars) that Bungie sets. This is because PvE Jolt is affected by combatant scalars. If you've used Jolt in PvE, you might have noticed that its damage output can vary wildly. Ability-Enhancing Exotics (HOIL, Verity's Brow, et al.). ![]()
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